Asymptopia

Get closer to the ideal.

Your agent, driving Godot

A short demo of one prompt, start to finish: the agent edits scenes and scripts, launches the game, and checks its own work against the live scene tree. GDMaestro itself is a single static binary you point any MCP client at.

How it works
Doo Doo Snake in progress: a snake weaving between the poop trail it has left behind

Also: a Snake game about consequences

Every mouse you eat reappears a few segments later as a poopstacle that never goes away. Daily Challenge mode gives everyone the same board; skins if you want them; WASD or swipe.

About the game
---
id: 84e0a983…
summary: fetchWithRetry gives up after
  3 attempts, then returns the cached response
kind: claim
anchors:
  - locator: src/retry.ts › function fetchWithRetry
    hash: 9f2c41ab…   # content hash at write time
validFrom: "2026-09-02T10:14:00Z"
validTo: null         # still true — for now
---

Memory that survives contact with your codebase

Nocetta gives your coding agent a memory store that knows when it's stale. Each fact is pinned to the exact code or document it describes — change it, and the fact flags itself dirty, drops out of recall, and fails the build gate until it's re-anchored, superseded, or retired. Plain markdown files, no database, no LLM judging correctness. Free and open source on npm.

About Nocetta